A downloadable mod

Custom Throne is a modding toolset that lets you make your own Nuclear Throne levels, weapons, characters, enemies, areas, projectiles and mutations. It runs on a modified version of Update 19 of Nuclear Throne.



Changelogs can now be found here.

If it asks you for version 4.5.2 of Microsoft's .NET Framework, you can get it here: https://www.microsoft.com/en-us/download/details.aspx?id=42642

More information

Published1 year ago
StatusIn development
CategoryGame_mod
Rating
(6)
Author9joao6
TagsLevel Editor, Shooter, Twin Stick Shooter

Install instructions

  • Right-click Nuclear Throne on your Steam library, and go to Properties
  • Go to the Betas tab
  • In the "Select the beta you would like to opt into:", choose "mods"
  • Wait until Steam finishes downloading it
  • After it's done, right-click Nuclear Throne on the Steam library and once again go to Properties
  • Go to the Local Files tab
  • Click "Browse local files". This will open the Nuclear Throne files folder, which should now have all the .wav music from Update 19
  • Drag the contents of the launcher zip into that folder
  • Run CTLauncher.exe to start the launcher, download/update the game, etc.

Download

Download
Custom Throne (327 kB)

Comments

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Viewing comments 35 to 16 of 35 · Next page

Where is the Config.ini file?

the update never installs and i can't start up the game

if there isn't an update then updating it just goes into an infinite loop

(Edited 2 times)

I've been waiting for 18 hours for custom throne to check for updates

until an actual update is there, it won't update

But it says that custom throne must update in order to run correctly, well in order to run, because I can't open custom throne until the launcher updates.

isn't there an option to turn it off..?

Yes, but when I turn it off (stop the update search) and hit the launch button it says that Custom Throne most update in order to run.

i have a problem

___________________________________________

ERROR in

action number 1

of Create Event

for object UberCont:

Error defining an external function.

tellme the solution pls

Read the installation instructions.

I need a better explanation of what to do, I'm very confused as to how this works

I can give you some basic help if you want it? (http://steamcommunity.com/id/CosmiOfRoBoMECH/)

Is there a way to use this mod on GOG's version of Nuclear Throne?

(Edited 1 time)

Hello there,

I recently downloaded this mod; however, when I load the launcher and check for updates (it wants to download the latest version of "Custom Throne" onto my computer), it keeps going on saying "checking for updates" without actually downloading anything. I'll load Steam, and it will say "logged in as username", but still not download. I redownloaded the mod and put the contents in their proper directory, still nothing. I have the "mods" branch loaded. It might be my Internet, but if it's not, are there any solutions?

(Edited 1 time)

UPDATE: It before said:

An error occured while loading the launcher!



Unable to load DLL 'CSteamworks': The specified module could not be found. (Exception from HRESULT: 0x8007007E)



Stacktrace: at Steamworks.NativeMethods.SteamAPI_InitSafe()
at CTLauncher.Main.InitSteamAPI() in F:\VS2015\Projects\CTLauncher\CTLauncher\Dialogs\Main.vb:line 638
at CTLauncher.Main.Main_Load(Object sender, EventArgs e) in F:\VS2015\Projects\CTLauncher\CTLauncher\Dialogs\Main.vb:line 60



I deleted those items in the local files and replaced them with the same original items from download folder.

It now says:

The specified Nuclear Throne is invalid (does not exist or does not contain NuclearThrone.exe)!


I did switch it back to normal gameplay for a bit. Then, after that, I opened back to the mods beta to test the launcher; then the errors ocurred.
...it still won't update, though.

By 'custom characters' you mean the normal characters with custom setups of weapons and crowns correct?

Heya - just wondering how you activate the 3d function!

In the settings, near the bottom is a "3D" thing, check that and play

Whenever I try to launch it, it says

___________________________________________

ERROR in

action number 1

of Create Event

for object UberCont:

Error defining an external function.

(Edited 1 time)

Just ignore it, it doesn't seem to have any problem in gameplay

Atleast I don't think it does

You did not install it on the Nuclear Throne folder, or you don't have the 'mods' branch on Steam installed.

I'd love for you to create a guide on how to create good levels and good weapons

I'm kind of stuck on the code for weapons and the image, I just can't get the weapon's sprite to appear when editing.

(Edited 1 time)

I created a mutation and when ever I try to give it to myself with chat commands to test if it works, I get this error:
___________________________________________
ERROR in
action number 3
of Step Event
for object Player:



In script scrGiveSkill:
Error in code at line 36:
execute_string(skill_createcode[skill]);
^
at position 21: Unknown variable skill_createcode or array index out of bounds

Make sure that you've reloaded the assets properly either by reopening the game or by Shift+R.

I have been using Shift+R though, although I just retried after completely closing out of custom throne but it still does the same thing.

I'll look into this, thanks for reporting.

Also, just adding something, it works when I use normal mutations.

How to you put in the textures for weapons

(+1)

The weaponIDsprite.png file in your weapons folder of your modpack.

Thanks!


Is there a way to summon a specific weapon without having to search for it?


Yes, just hit T ingame to start typing, and type /weapon WEAPONNAME

I seem to have ran into a problom, whan i try to make a weapon instead of the weapon showing up it shows like a GIF that slowly walkes through the weapons width,how do i fix that?

It has to be a 7-frame horizontal spritesheet. This is because the first frame is the weapon in its normal state, and the 6 other frames are the glow animation when on the ground. Make sure the 2nd frame is the weapon completly white, outline included!

i see ty


And joao, is it okay if i include custom throne in the download (on thronebutt)?

(of course credit will be given)

What do you mean with "include Custom Throne in the download"? Did I miss some message? Include in what?

As in, putting the launcher in the zip for the mod

I would suggest just putting a HTML shortcut to CT's page, the launcher will be prone to updates.

ah okay, i've been trying to get the use new music working (i have all the .oggs installed in the Nuclear throne folder) and still nothing works?

As long as they're in the same folder as the Custom Throne EXE, it should work.

they're in there and still nothing

(maybe i have some of the music as .wavs somewhere?)

Screenshot of your folder, please

Sorry for late response http://i.imgur.com/CwtIxqm.png

Interesting, I'll see what's going on.

is there a way to make levels replace existing levels?

Not at the moment.

maybe just a way to retaxture existing files?

there is an override folder and its rather easy to use! :D

just in game press t and type /dumpsprites, after that a "Dumped" folder will be in your nuclear throne folder, now go into that and find the area floor sprites that you want to change, copy the names and then find the floor sprites you want to change it to

next just rename the floor sprites

like lets say you want to replace the sewer sprites, the floor specifically

instead of using whatever name you had it set to beforehand rename it to "sprFloor2"

then put it into your override folder! and you're done! this can also apply to weapons and characters and other things

Ty!


wait, into what do i put the dumped folder?

the edited sprites, like lets say you edited "sprMutant6Idle" take your custom sprite into the "override" and then "sprites" folder

after that get up to wherever you meant to and it should work just fine! (areas have a slight problem though)

Viewing comments 35 to 16 of 35 · Next page